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CUSP Session 5: Castes of Humanity
Read This Post: CUSP Session 5: Castes of HumanityGood morning. We’ve spent some time focused on the System and dice mechanics, so I thought it might be nice to discuss an aspect of the CUSP Setting. I’d like to dig a little into the different Castes of Humanity and the quality of their lives. In the CUSP setting, there are Five Super-Corporations that…
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CUSP Session 4: Attributes and Skills
Read This Post: CUSP Session 4: Attributes and SkillsGood morning. Now that we know how to make dice pools and roll them, I thought it would be a good idea to talk about the primary Attributes and their associated Skills. There is no better way to tell you about them than to just dive in. There are two Physical Attributes, Might and Agility.There…
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CUSP Session 3: Dice Mechanics
Read This Post: CUSP Session 3: Dice MechanicsGood morning. The primary mechanic of any role-play system is its Dice Mechanic. Open D6 and Mini Six both use a dice mechanic where you gather a pool of six-sided dice and roll them all. The pool is usually composed of an Attribute plus a Skill, the values on the dice are added together to…
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CUSP Session 2: Core System
Read This Post: CUSP Session 2: Core SystemGood morning. The next major stage in development will be to decide which system would best represent our new setting. I vastly prefer generic systems, so I’m going to give brief little overviews of my top five favourites. The Pool: A low crunch heavily story-based system.This is a mini-RPG that elegantly allows for any story…